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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
4.3 (34)
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

4.3 (34)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On is a comprehensive guide to the very latest DL tools and their limitations. You will evaluate methods including Cross-entropy and policy gradients, before applying them to real-world environments. Take on both the Atari set of virtual games and family favorites such as Connect4. The book provides an introduction to the basics of RL, giving you the know-how to code intelligent learning agents to take on a formidable array of practical tasks. Discover how to implement Q-learning on 'grid world' environments, teach your agent to buy and trade stocks, and find out how natural language models are driving the boom in chatbots.
Table of Contents (21 chapters)
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20
Index

Theoretical background of the cross-entropy method

This section is optional and included for readers who are interested in why the method works. If you wish, you can refer to the original paper on cross-entropy, which will be given at the end of the section.

The basis of the cross-entropy method lies in the importance sampling theorem, which states this:

Theoretical background of the cross-entropy method

In our RL case, H(x) is a reward value obtained by some policy x and p(x) is a distribution of all possible policies. We don't want to maximize our reward by searching all possible policies, instead we want to find a way to approximate p(x)H(x) by q(x), iteratively minimizing the distance between them. The distance between two probability distributions is calculated by Kullback-Leibler (KL) divergence which is as follows:

Theoretical background of the cross-entropy method

The first term in KL is called entropy and doesn't depend on that, so could be omitted during the minimization. The second term is called cross-entropy and is a very common optimization objective in DL.

Combining...

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