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Learning Qlik Sense: The Official Guide

Learning Qlik Sense: The Official Guide

By : Christopher Ilacqua, Henric Cronström, James Richardson
3 (14)
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Learning Qlik Sense: The Official Guide

Learning Qlik Sense: The Official Guide

3 (14)
By: Christopher Ilacqua, Henric Cronström, James Richardson

Overview of this book

Learning Qlik® Sense is for anyone seeking to understand and utilize the revolutionary new approach to business intelligence offered by Qlik Sense. Familiarity with the basics of business intelligence will be helpful when picking up this book, but not essential.
Table of Contents (14 chapters)
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2
2. Variables and Memory
13
Index

Debugging the output in UE4

All of the code in this chapter (as well as in the later chapters) will require you to work in a UE4 project. For the purpose of testing TArray, I created a basic code project called TArrays. In the ATArraysGameMode::ATArraysGameMode constructor, I am using the debug output feature to print text to the console.

Here's how the code will look:

ATArraysGameMode::ATArraysGameMode(const class FPostConstructInitializeProperties& PCIP) : Super(PCIP)
{
  if( GEngine )
  {
    GEngine->AddOnScreenDebugMessage( 0, 30.f, FColor::Red,  "Hello!" );
  }
}

If you compile and run this project, you will see the debug text in the top-left corner of your game window when you start the game. You can use a debug output to see the internals of your program at any time. Just make sure that the GEngine object exists at the time of debugging the output. The output of the preceding code is shown in the following screenshot:

Debugging the output in UE4

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