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Learning Qlik Sense: The Official Guide

Learning Qlik Sense: The Official Guide

By : Christopher Ilacqua, Henric Cronström, James Richardson
3 (14)
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Learning Qlik Sense: The Official Guide

Learning Qlik Sense: The Official Guide

3 (14)
By: Christopher Ilacqua, Henric Cronström, James Richardson

Overview of this book

Learning Qlik® Sense is for anyone seeking to understand and utilize the revolutionary new approach to business intelligence offered by Qlik Sense. Familiarity with the basics of business intelligence will be helpful when picking up this book, but not essential.
Table of Contents (14 chapters)
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2
2. Variables and Memory
13
Index

Creating a player entity

In order to create an onscreen representation of the player, we'll need to derive from the Character class in Unreal.

Inheriting from UE4 GameFramework classes

UE4 makes it easy to inherit from the base framework classes. All you have to do is perform the following steps:

  1. Open your project in the UE4 editor.
  2. Go to File and then select Add Code to Project....
    Inheriting from UE4 GameFramework classes

    Navigating to File | Add Code To Project... will allow you to derive from any of the UE4 GameFramework classes

  3. From here, choose the base class you want to derive from. You have Character, Pawn, Actor, and so on, but for now, we will derive from Character:
    Inheriting from UE4 GameFramework classes

    Select the UE4 class you want to derive from

  4. Click on Next > to get this dialog box, where you name the class. I named my player's class Avatar.
    Inheriting from UE4 GameFramework classes
  5. Finally, click on Create Class to create the class in code, as shown in the preceding screenshot.

Let UE4 refresh your Visual Studio project when it asks you. Open the new Avatar.h file from the Solution Explorer...

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