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Learning Qlik Sense: The Official Guide

Learning Qlik Sense: The Official Guide

By : Christopher Ilacqua, Henric Cronström, James Richardson
3 (14)
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Learning Qlik Sense: The Official Guide

Learning Qlik Sense: The Official Guide

3 (14)
By: Christopher Ilacqua, Henric Cronström, James Richardson

Overview of this book

Learning Qlik® Sense is for anyone seeking to understand and utilize the revolutionary new approach to business intelligence offered by Qlik Sense. Familiarity with the basics of business intelligence will be helpful when picking up this book, but not essential.
Table of Contents (14 chapters)
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2
2. Variables and Memory
13
Index

Monsters

We'll start programming monsters in the same way we programmed NPCs and PickupItem. First, we'll write a base class (by deriving from character) to represent the Monster class. Then, we'll derive a bunch of blueprints for each monster type. Every monster will have a couple of properties in common that determine its behavior. These are the common properties:

  • A float variable for speed.
  • A float variable for the HitPoints value (I usually use floats for HP, so we can easily model HP leeching effects such as walking through a pool of lava).
  • An int32 variable for the experience gained in defeating the monster.
  • A UClass function for the loot dropped by the monster.
  • A float variable for BaseAttackDamage done on each attack.
  • A float variable for AttackTimeout, which is the amount of time for which the monster rests between attacking.
  • Two USphereComponents object: One of them is SightSphere—how far he can see. The other is AttackRangeSphere, which is how far his attack reaches...
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