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Learning Qlik Sense: The Official Guide
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First, we need a place to put all our snazzy effects. In your Content Browser tab, right-click on the Game root and create a new folder called ParticleSystems. Right-click on that new folder, and select New Asset | Particle System, as shown in the following screenshot:
See this Unreal Engine 4 Particle Systems guide for information on how unreal particle emitters work: https://www.youtube.com/watch?v=OXK2Xbd7D9w&index=1&list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t.
Double-click on the NewParticleSystem icon that appears, as shown in the following screenshot:
You will be in Cascade, the particle editor. A description of the environment is shown in the following screenshot:
There are several different panes here, each of which shows different information. They are as follows:
Change the font size
Change margin width
Change background colour