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Learning Qlik Sense: The Official Guide

Learning Qlik Sense: The Official Guide

By : Christopher Ilacqua, Henric Cronström, James Richardson
3 (14)
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Learning Qlik Sense: The Official Guide

Learning Qlik Sense: The Official Guide

3 (14)
By: Christopher Ilacqua, Henric Cronström, James Richardson

Overview of this book

Learning Qlik® Sense is for anyone seeking to understand and utilize the revolutionary new approach to business intelligence offered by Qlik Sense. Familiarity with the basics of business intelligence will be helpful when picking up this book, but not essential.
Table of Contents (14 chapters)
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2
2. Variables and Memory
13
Index

Creating non-player character entities

So, we need to create a few NPCs (non-playable characters). NPCs are characters within the game that help the player. Some offer special items, some are shop vendors, and some have information to give to the player. In this game, they will react to the player as he gets near. Let's program in some of this behavior.

First, create another subclass of Character. In the UE4 Editor, go to File | Add Code To Project... and choose the Character class from which you can make a subclass. Name your subclass NPC.

Now, edit your code in Visual Studio. Each NPC will have a message to tell the player, so we add in a UPROPERTY() FString property to the NPC class.

Tip

FStrings are UE4's version of C++'s <string> type. When programming in UE4, you should use the FString objects over C++ STL's string objects. In general, you should preferably use UE4's built-in types, as they guarantee cross-platform compatibility.

How to add the UPROPERTY...

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