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The Complete Guide to DAZ Studio 4

The Complete Guide to DAZ Studio 4

By : Ciccone
3.7 (29)
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The Complete Guide to DAZ Studio 4

The Complete Guide to DAZ Studio 4

3.7 (29)
By: Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (15 chapters)
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14
Index

What this book covers

Chapter 1, Quick Start – Our First 3D Scene, introduces some of the main Studio features by creating a simple scene, showing how to position the camera and how to render the scene to an image file.

Chapter 2, Customizing Studio, shows how to personalize Studio by simplifying the user interface and configuring special keystrokes to make us work faster and with less effort.

Chapter 3, Posing Figures, explains how to use premade poses and create our own pose for a human character.

Chapter 4, Creating New Characters with Morphs, introduces the power of morphs, showing how we can create whole new characters from a regular human figure.

Chapter 5, Rendering, explains the rendering options in detail, including what graphic file format provides the best results.

Chapter 6, Finding and Installing New Content, describes in detail where we can find additional content and how we can install it on both Macintosh and Windows PCs.

Chapter 7, Navigating the Studio Environment, explains how to organize the Studio library and how to use the scene manipulation tools of Studio. This chapter also gives information about the building block of geometry objects.

Chapter 8, Building a Full Scene, shows how to create a full scene with a character, clothing, and creative use of props to build an environment. We also see how to solve common clothing issues.

Chapter 9, Lighting, delves deep into the magic of lighting.

Chapter 10, Hyper-realism – the Reality Plugin, introduces an alternative rendering system that gives you the highest level of realism with Studio.

Chapter 11, Creating Content, describes how to create clothing for a figure and how we can sell it on the Internet.

Chapter 12, Animation, covers the principles of animation, from its building blocks all the way to the finished product available for playback.

Appendix, Installing DAZ Studio, shows how to install DAZ Studio on your computer.

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