Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • The Complete Guide to DAZ Studio 4
  • Toc
  • feedback
The Complete Guide to DAZ Studio 4

The Complete Guide to DAZ Studio 4

By : Ciccone
3.7 (29)
close
The Complete Guide to DAZ Studio 4

The Complete Guide to DAZ Studio 4

3.7 (29)
By: Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (15 chapters)
close
14
Index

Organizing your project

Before you start any animation project, you should have a basic checklist to help you set things right. It's far easier to start right than to have to retrofit your project after you have added some content. The following is a short list of the things that you should have ready before starting any animation work:

  • Storyboard
  • Shot list
  • Frame rate
  • Frame size
  • Camera data

The last point is about the camera's focal length. It's very likely that we will not always use the same focal length. Some shots will be wide, others will be close ups or medium shots. Again, the storyboard is the tool that allows us to plan ahead this kinds of actions. While preparing a storyboard, it will be clear what parts of the animation will require the camera to frame wide shots or close ups. When we change the focal length during an animation we zoom in or out.

Annotating the storyboard or writing information in a shot list can help in keeping things organized. The focal length might...

bookmark search playlist font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete