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  • Book Overview & Buying The Complete Guide to DAZ Studio 4
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The Complete Guide to DAZ Studio 4

The Complete Guide to DAZ Studio 4

By : Ciccone
3.7 (29)
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The Complete Guide to DAZ Studio 4

The Complete Guide to DAZ Studio 4

3.7 (29)
By: Ciccone

Overview of this book

„While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3Ddesigning and create great 3D art with DAZ Studio. This book will show you the way!The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.
Table of Contents (15 chapters)
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14
Index

Chapter 7. Navigating the Studio Environment

Up to this point, we have seen Studio in action by performing specific tasks. It is now time to expand our knowledge of Studio by delving into the details of some of the tools offered by the program.

The secret to using a 3D program successfully is to be able to move around the 3D space and control every element with ease.

In this chapter we explore how to do the following:

  • Understanding the building block of geometric models
  • Changing our point of view and the camera perspective
  • Setting the frame for our render
  • Selecting objects, parts of objects, and materials
  • Adding and changing lights
  • Organizing our content with categories
  • Importing 3D assets from other programs

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