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The Successful Software Manager

The Successful Software Manager

By : Herman Fung
4.6 (7)
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The Successful Software Manager

The Successful Software Manager

4.6 (7)
By: Herman Fung

Overview of this book

The Successful Software Manager is a comprehensive and practical guide to managing software developers, software customers, and the process of deciding what software needs to be built. It explains in detail how to develop a management mindset, lead a high-performing developer team, and meet all the expectations of a good manager. The book will help you whether you’ve chosen to pursue a career in management or have been asked to "act up" as a manager. Whether you’re a Development Manager, Product Manager, Team Leader, Solution Architect, or IT Director, this is your indispensable guide to all aspects of running your team and working within an organization and dealing with colleagues, customers, potential customers, and technologists, to ensure you build the product your organization needs. This book is the must-have authoritative guide to managing projects, managing people, and preparing yourself to be an effective manager. The intuitive real-life examples will act as a desk companion for any day-to-day challenge, and beyond that, Herman will show you how to prepare for the next stages and how to achieve career success.
Table of Contents (21 chapters)
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Title Page

Design technique 4 – mockups

An easy way to explain what a mockup is, in relation to wireframes and prototypes, is to plot these different design techniques on a fidelity-versus-time chart:

Figure 8.3: A fidelity-versus-time chart, illustrating the difference with sketches, wireframes, mockups, and prototypes

In time and in fidelity, a mockup is another step up from a wireframe, which begins to show how your UI is going to look and feel. A mockup is still a static, non-interactive product at this stage. Its real value is in illustrating to other developers, testers, and users the aesthetics of your software.

Much like storyboards and wireframes, this is all about bringing your intangible software to life, visually, and therefore helping your stakeholders to picture what the finished product will look like and provide feedback to change it, if required, without having to...

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