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Lumion 3D Cookbook

Lumion 3D Cookbook

By : Ciro Cardoso
4.2 (6)
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Lumion 3D Cookbook

Lumion 3D Cookbook

4.2 (6)
By: Ciro Cardoso

Overview of this book

This book offers uses practical applications using recipes with step-by-step instructions and useful information to help you master how to produce professional architectural visualizations in Lumion. The cookbook approach means you need to think and explore how a particular feature can be applied in your project and perform the intended task. This book is written to be accessible to all Lumion users and is a useful guide to follow when becoming familiar with this cutting-edge real-time technology.This practical guide is designed for all levels of Lumion users who know how to model buildings in 3D and a basic understanding of Lumion, who want to enhance their skills to the next level.
Table of Contents (15 chapters)
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14
Index

What this book covers

Chapter 1, Importing in Lumion, will focus entirely on how to import your own 3D models and also provide some techniques and Lumion's tools that are essential to work with, organize, and protect your imported 3D models.

Chapter 2, Placing the Content, helps you understand what can be accomplished with Lumion's library and also all the 3D models available to populate your project.

Chapter 3, Manipulating and Controlling 3D Models, will provide you with the best techniques to select, manipulate, and modify the content placed in the Lumion's scene.

Chapter 4, Constructing Your World, provides you with the techniques to start shaping the world and make it more appealing. How to merge parts of your 3D model seamlessly with the terrain and how to use heightmaps is also covered.

Chapter 5, Controlling the Weather, includes essential configurations to control the different weather elements that can be used to create different weather moods.

Chapter 6, Working with Lumion Materials, helps you fully understand how to control materials and use special materials for special situations. Also, it covers how you can use materials to enhance the 3D world and correct some common errors.

Chapter 7, Special Features, gives you the knowledge to create special effects and learn how they contribute to enhance the final output.

Chapter 8, Getting Realism with Camera Effects, provides you with practical information to make the best use of several camera effects in order to achieve an amazing and realistic look for your still images and movies.

Chapter 9, Non-photorealistic Effects, explores some ways to create architectural visualizations with a non-photorealistic look and conceptual and technical illustrations.

Chapter 10, Bringing Your World to Life, explores how to turn a lifeless 3D world into a vibrant world full of animations and life. Some technical and advanced tools are also covered to give you full control over Lumion's camera.

Chapter 11, Creating Videos, gives you additional information about animation, but in particular, it provides information on how to create, organize, and combine small animation clips to create a beautiful movie.

Chapter 12, Rendering, shows you several crucial techniques to export and render movies, individual clips, single images, and image sequences.

Chapter 13, Lighting, helps you understand how you can use Lumion's lights to create perfect interior renders.

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