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Lumion 3D Cookbook

Lumion 3D Cookbook

By : Ciro Cardoso
4.2 (6)
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Lumion 3D Cookbook

Lumion 3D Cookbook

4.2 (6)
By: Ciro Cardoso

Overview of this book

This book offers uses practical applications using recipes with step-by-step instructions and useful information to help you master how to produce professional architectural visualizations in Lumion. The cookbook approach means you need to think and explore how a particular feature can be applied in your project and perform the intended task. This book is written to be accessible to all Lumion users and is a useful guide to follow when becoming familiar with this cutting-edge real-time technology.This practical guide is designed for all levels of Lumion users who know how to model buildings in 3D and a basic understanding of Lumion, who want to enhance their skills to the next level.
Table of Contents (15 chapters)
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14
Index

Placing fountains


Fountains have their distinctive place in Lumion, and there is a tab dedicated to different categories of fountains. We can separate this tab into two parts: standard fountains and fountains produced by a waterspray emitter. This recipe is aimed to show you where to find these fountains, how to place them in the scene, and also provide you with some useful applications.

Getting ready

Possibly, the best way to become familiarized with these elements is by using a simple scene where we can run a smooth simulation without overcharging Lumion.

How to do it…

To create a fountain in your scene, perform the following steps:

  1. From the left-hand side of the screen, select the Objects menu.

  2. Click on the Effects button.

  3. Select the thumbnail called Change object to access the Lumion library.

  4. The first tab is the one that contains all the fountains that are available.

  5. Select one of the first 19 fountains and place it in your scene.

  6. With this kind of fountain, you can only move, rotate, and scale...

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