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Hands-On TypeScript for C# and .NET Core Developers

Hands-On TypeScript for C# and .NET Core Developers

By : Francesco Abbruzzese
2.5 (2)
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Hands-On TypeScript for C# and .NET Core Developers

Hands-On TypeScript for C# and .NET Core Developers

2.5 (2)
By: Francesco Abbruzzese

Overview of this book

Writing clean, object-oriented code in JavaScript gets trickier and complex as the size of the project grows. This is where Typescript comes into the picture; it lets you write pure object-oriented code with ease, giving it the upper hand over JavaScript. This book introduces you to basic TypeScript concepts by gradually modifying standard JavaScript code, which makes learning TypeScript easy for C# ASP.NET developers. As you progress through the chapters, you'll cover object programming concepts, such as classes, interfaces, and generics, and understand how they are related to, and similar in, both ES6 and C#. You will also learn how to use bundlers like WebPack to package your code and other resources. The book explains all concepts using practical examples of ASP.NET Core projects, and reusable TypeScript libraries. Finally, you'll explore the features that TypeScript inherits from either ES6 or C#, or both of them, such as Symbols, Iterables, Promises, and Decorators. By the end of the book, you'll be able to apply all TypeScript concepts to understand the Angular framework better, and you'll have become comfortable with the way in which modules, components, and services are defined and used in Angular. You'll also have gained a good understanding of all the features included in the Angular/ASP.NET Core Visual Studio project template.
Table of Contents (16 chapters)
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Summary

We started off the chapter with symbols. Symbols, due to their unicity, solve the problem of defining standard places inside objects/prototypes, thereby eliminating the risk of collisions with other properties defined in other software modules. For this reason, they are the foundation of JavaScript metadata programming.

We then moved on to iterables. The concept of iterable is a powerful abstraction that allows quite different data structures to be processed by the same functions and instructions, such as the for..of loop. Moreover, they delay the computation of each item of an enumeration until the time it is actually needed, thereby saving time when the enumeration happens to be incomplete. Generator functions are a powerful tool designed to simplify the definition of iterables, since they overcome the communication problem generated by the demand to decouple the code...

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