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Getting Started with V Programming

Getting Started with V Programming

By : Pavan Kumar Rao
4.4 (16)
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Getting Started with V Programming

Getting Started with V Programming

4.4 (16)
By: Pavan Kumar Rao

Overview of this book

A new language on the block, V comes with a promising set of features such as fast compilation and interoperability with other programming languages. This is the first book on the V programming language, packed with concise information and a walkthrough of all the features you need to know to get started with the language. The book begins by covering the fundamentals to help you learn about the basic features of V and the suite of built-in libraries available within the V ecosystem. You'll become familiar with primitive data types, declaring variables, arrays, and maps. In addition to basic programming, you'll develop a solid understanding of the building blocks of programming, including functions, structs, and modules in the V programming language. As you advance through the chapters, you'll learn how to implement concurrency in V Programming, and finally learn how to write test cases for functions. This book takes you through an end-to-end project that will guide you to build fast and maintainable RESTful microservices by leveraging the power of V and its built-in libraries. By the end of this V programming book, you'll be well-versed with the V programming language and be able to start writing your own programs and applications.
Table of Contents (19 chapters)
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1
Section 1: Introduction to the V Programming Language
4
Section 2: Basics of V Programming
12
Section 3: Advanced Concepts in V Programming

Chapter 8: Structs

When writing software applications, you might need to represent objects in the form of a structure that holds all their properties. For example, if you are writing a software application that deals with taking notes or a list of to-do items, you need to represent each note in the form of a structure. Assuming the most essential properties of a note are the text content of the note, the time of its creation, and a note ID to uniquely identify a note, these properties can be collectively placed inside a structure that represents a note. In V, you can create blueprints for representing objects using the struct keyword. In this chapter, we will learn about these blueprints that are often referred to as structs. The following is the list of topics that we are going to learn in this chapter:

  • Introducing structs
  • Updating the fields of a struct
  • Approaches to defining struct fields
  • Defining methods for a struct
  • Adding a struct as a field inside another...
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