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Practical C Programming

Practical C Programming

By : Harwani
3.3 (3)
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Practical C Programming

Practical C Programming

3.3 (3)
By: Harwani

Overview of this book

Used in everything from microcontrollers to operating systems, C is a popular programming language among developers because of its flexibility and versatility. This book helps you get hands-on with various tasks, covering the fundamental as well as complex C programming concepts that are essential for making real-life applications. You’ll start with recipes for arrays, strings, user-defined functions, and pre-processing directives. Once you’re familiar with the basic features, you’ll gradually move on to learning pointers, file handling, concurrency, networking, and inter-process communication (IPC). The book then illustrates how to carry out searching and arrange data using different sorting techniques, before demonstrating the implementation of data structures such as stacks and queues. Later, you’ll learn interesting programming features such as using graphics for drawing and animation, and the application of general-purpose utilities. Finally, the book will take you through advanced concepts such as low-level programming, embedded software, IoT, and security in coding, as well as techniques for improving code performance. By the end of this book, you'll have a clear understanding of C programming, and have the skills you need to develop robust apps.
Table of Contents (20 chapters)
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Drawing four graphical shapes

In this recipe, we will learn to draw four different shapes: a square, a triangle, points, and a line.

How to do it...

The following are the steps to make different graphical shapes:

  1. Initialize GLUT, define the window size, create the window, and set the position of the window.
  2. Define the callback function that will be automatically invoked after displaying the window.
  3. To draw a square, first, define its color.
  4. Draw a square by defining its four vertices and enclosing them within glBegin and glEnd statements along with the GL_QUADS keyword.
  5. To draw a line, set the width and color of the line.
  6. Group a pair of vertices within glBegin and glEnd with the GL_LINES keyword to draw a line.
  7. To draw the...

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