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Qt 6 C++ GUI Programming Cookbook

Qt 6 C++ GUI Programming Cookbook

By : Eng
5 (7)
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Qt 6 C++ GUI Programming Cookbook

Qt 6 C++ GUI Programming Cookbook

5 (7)
By: Eng

Overview of this book

With the growing need to develop GUIs for multiple targets and multiple screens, improving the visual quality of your application has become pivotal in helping it stand out from your competitors. With its cross-platform ability and the latest UI paradigms, Qt makes it possible to build intuitive, interactive, and user-friendly UIs for your applications. The third edition of Qt 6 C++ GUI Programming Cookbook teaches you how to develop functional and appealing UIs using the latest version of Qt 6 and C++. This book will help you learn a variety of topics such as GUI customization and animation, graphics rendering, and implementing Google Maps. You’ll also be taken through advanced concepts such as asynchronous programming, event handling using signals and slots, network programming, and other aspects to optimize your application. By the end of this Qt book, you’ll have the confidence you need to design and customize GUI applications that meet your clients' expectations and have an understanding of best-practice solutions to common problems during the app development process.
Table of Contents (17 chapters)
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Creating an animation group

In this example, we will learn how to use an animation group to manage the states of the animations contained in the group.

How to do it…

Let’s create an animation group by following these steps:

  1. We will use the previous example but, this time, we will add two more push buttons to the main window, as shown in the following screenshot:
Figure 3.3 – Adding three push buttons to the main window

Figure 3.3 – Adding three push buttons to the main window

  1. Define the animation for each of the push buttons in the main window’s constructor:
    QPropertyAnimation *animation1 = new
    QPropertyAnimation(ui->pushButton, "geometry");
    animation1->setDuration(3000);
    animation1->setStartValue(ui->pushButton->geometry());
    animation1->setEndValue(QRect(50, 200, 100, 50));
    QPropertyAnimation *animation2 = new
    QPropertyAnimation(ui->pushButton_2, "geometry");
    animation2->setDuration(3000);
    animation2->setStartValue...

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