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Learn WinUI 3

Learn WinUI 3

By : Alvin Ashcraft
3.2 (5)
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Learn WinUI 3

Learn WinUI 3

3.2 (5)
By: Alvin Ashcraft

Overview of this book

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Table of Contents (20 chapters)
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Part 1:Introduction to WinUI and Windows Applications
8
Part 2:Extending WinUI and Modernizing Applications
13
Part 3:Build and Deploy on Windows and Beyond

What is WinUI?

The WinUI library is a set of controls and UI components that has been extracted from the Windows SDK and included in the Windows App SDK. After this separation, many controls have been enhanced and others have been added. The Windows App SDK is being developed in the open. Its issues are tracked on GitHub and with input from Microsoft and the Windows developer community.

So, if these WinUI libraries are based on UWP libraries in the Windows SDK, you may be wondering why you should choose WinUI as your UI framework instead of UWP. UWP has been around since the launch of Windows 10 and is quite robust and stable. There are several very good reasons to consider WinUI.

Choosing WinUI brings with it many of the benefits of open source software (OSS). OSS is typically very reliable. When software is developed in the open by an active developer community, issues are found and resolved quickly. In fact, if you find an issue with an open source package, you can fix it...

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