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Learn WinUI 3
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In this final section, we will try running the application in the browser with WebAssembly. Uno Platform makes it easy to do, but like Android, the compilation and deployment can take a little time. That’s because the entire application needs to run client-side within the browser. That means that in addition to deploying our application, all its dependencies (even a version of the .NET runtime) also need to be deployed.
This is one reason why the adoption of WebAssembly hasn’t been as fast as many anticipated. The first-time load performance of these apps can be sluggish at best. Uno Platform published a blog post about optimizing WebAssembly performance with Uno Platform applications. If you plan to pursue this option, you should read this post: https://platform.uno/blog/optimizing-uno-platform-webassembly-applications-for-peak-performance/.
Change the startup project to UnoMediaCollection.Wasm
and start debugging. You’...