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Learn WinUI 3

Learn WinUI 3

By : Alvin Ashcraft
3.2 (5)
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Learn WinUI 3

Learn WinUI 3

3.2 (5)
By: Alvin Ashcraft

Overview of this book

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Table of Contents (20 chapters)
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1
Part 1:Introduction to WinUI and Windows Applications
8
Part 2:Extending WinUI and Modernizing Applications
13
Part 3:Build and Deploy on Windows and Beyond

Take Your App Cross-Platform with Uno Platform

Uno Platform allows developers to write XAML markup and C# code in a single code base and deploy the application to multiple platforms. Uno currently supports iOS, Android, Windows, macOS, Linux, Tizen, and the web (with WebAssembly). Uno Platform uses the same XAML syntax as WinUI, allowing WinUI developers to easily make the jump to Uno while reusing much of their existing XAML and C# code. We will look at how the My Media Collection sample app can be adapted to run on some of these other platforms with Uno Platform.

In this chapter, we will cover the following topics:

  • The history of Uno Platform and discuss its current capabilities
  • How to configure Visual Studio to create Uno Platform projects
  • Adapting existing WinUI views and ViewModels for reuse in Uno projects
  • Running and debugging an Uno Platform application on Android using the Windows Subsystem for Android (WSA)
  • Running your application in the browser...

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