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Learning Go Programming

Learning Go Programming

4.8 (5)
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Learning Go Programming

Learning Go Programming

4.8 (5)

Overview of this book

The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that let programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This is a step-by-step, practical guide full of real world examples to help you get started with Go in no time at all. We start off by understanding the fundamentals of Go, followed by a detailed description of the Go data types, program structures and Maps. After this, you learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will be familiarized with the tools and libraries that are available in Go for writing and exercising tests, benchmarking, and code coverage. Finally, you will be able to utilize some of the most important features of GO such as, Network Programming and OS integration to build efficient applications. All the concepts are explained in a crisp and concise manner and by the end of this book; you would be able to create highly efficient programs that you can deploy over cloud.
Table of Contents (13 chapters)
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Chapter 6. Go Packages and Programs

Chapter 5, Functions in Go covered functions, the elementary level of abstraction for code organization that makes code addressable and reusable. This chapter continues up the ladder of abstraction with a discussion centered around Go packages. As will be covered in detail here, a package is a logical grouping of language elements stored in source code files that can be shared and reused, as covered in the following topics:

  • The Go package
  • Creating packages
  • Building packages
  • Package visibility
  • Importing packages
  • Package initialization
  • Creating programs
  • Remote packages

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