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Learning Go Programming

Learning Go Programming

4.8 (5)
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Learning Go Programming

Learning Go Programming

4.8 (5)

Overview of this book

The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that let programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This is a step-by-step, practical guide full of real world examples to help you get started with Go in no time at all. We start off by understanding the fundamentals of Go, followed by a detailed description of the Go data types, program structures and Maps. After this, you learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will be familiarized with the tools and libraries that are available in Go for writing and exercising tests, benchmarking, and code coverage. Finally, you will be able to utilize some of the most important features of GO such as, Network Programming and OS integration to build efficient applications. All the concepts are explained in a crisp and concise manner and by the end of this book; you would be able to create highly efficient programs that you can deploy over cloud.
Table of Contents (13 chapters)
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The net package

The starting point for all networked programs in Go is the net package (https://golang.org/pkg/net). It provides a rich API to handle low-level networking primitives as well as application-level protocols such as HTTP. Each logical component of a network is represented by a Go type including hardware interfaces, networks, packets, addresses, protocols, and connections. Furthermore, each type exposes a multitude of methods giving Go one of the most complete standard libraries for network programming supporting both IPv4 and IPv6.

Whether creating a client or a server program, Go programmers will need, at a minimum, the network primitives covered in the following sections. These primitives are offered as functions and types to facilitate clients connecting to remote services and servers to handle incoming requests.

Addressing

One of the basic primitives, when doing network programming, is the address. The types and functions of the net package use a string literal to represent...

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