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Learning Go Programming

Learning Go Programming

4.8 (5)
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Learning Go Programming

Learning Go Programming

4.8 (5)

Overview of this book

The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that let programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This is a step-by-step, practical guide full of real world examples to help you get started with Go in no time at all. We start off by understanding the fundamentals of Go, followed by a detailed description of the Go data types, program structures and Maps. After this, you learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will be familiarized with the tools and libraries that are available in Go for writing and exercising tests, benchmarking, and code coverage. Finally, you will be able to utilize some of the most important features of GO such as, Network Programming and OS integration to build efficient applications. All the concepts are explained in a crisp and concise manner and by the end of this book; you would be able to create highly efficient programs that you can deploy over cloud.
Table of Contents (13 chapters)
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A TCP API server

At this point, the chapter has covered the minimum networking components necessary to create client and service programs. The remainder of the chapter will discuss different versions of a server that implement a monetary currency information service. The service returns ISO 4217 monetary currency information with each request. The intent is to show the implications of creating networked services, along with their clients, using different application-level protocols.

Earlier we introduced a very simple server to demonstrate the necessary steps required to set up a networked service. This section dives deeper into network programming by creating a TCP server that scales to handle many concurrent connections. The server code presented in this section has the following design goals:

  • Use raw TCP to communicate between client and server
  • Develop a simple text-based protocol, over TCP, for communication
  • Clients can query the server for global currency information with text commands...

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