
Augmented Reality with Unity AR Foundation
By :

The prefab object we've been placing on the planes in this chapter is the one named AR Placed Cube, which we imported from the AR Foundation Samples project. Let's find a different, more interesting, model to use instead. In the process, we'll learn a bit more about GameObjects, Transforms, and prefabs.
I think a good place to start is by taking a closer look at the AR Placed Cube prefab we've been using. Let's open it in the Editor by performing the following steps:
ARF-samples/Prefabs/
folder.We are now editing the prefab, as shown in the following screenshot (I have rearranged my windows differently from the default layout):
Figure 2.10 – Editing the AR Placed Cube prefab
The Scene window now shows the isolated prefab object, and the Hierarchy window...