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  • Mastering Kotlin for Android 14
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Mastering Kotlin for Android 14

Mastering Kotlin for Android 14

By : Wangereka
5 (9)
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Mastering Kotlin for Android 14

Mastering Kotlin for Android 14

5 (9)
By: Wangereka

Overview of this book

Written with the best practices, this book will help you master Kotlin and use its powerful language features, libraries, tools, and APIs to elevate your Android apps. As you progress, you'll use Jetpack Compose and Material Design 3 to build UIs for your app, explore how to architect and improve your app architecture, and use Jetpack Libraries like Room and DataStore to persist your data locally. Using a step-by-step approach, this book will teach you how to debug issues in your app, detect leaks, inspect network calls fired by your app, and inspect your Room database. You'll also add tests to your apps to detect and address code smells. Toward the end, you’ll learn how to publish apps to the Google Play Store and see how to automate the process of deploying consecutive releases using GitHub actions, as well as learn how to distribute test builds to Firebase App Distribution. Additionally, the book covers tips on how to increase user engagement. By the end of this Kotlin book, you’ll be able to develop market-ready apps, add tests to their codebase, address issues, and get them in front of the right audience.
Table of Contents (22 chapters)
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1
Part 1: Building Your App
6
Part 2: Using Advanced Features
12
Part 3: Code Analysis and Tests
16
Part 4: Publishing Your App

Creating your Android app

Follow these steps to create your first Android app:

  1. Tap on the New Project button, which will take you to the Templates screen, as shown in the following figure:
Figure 2.4 – New Project | Templates screen

Figure 2.4 – New Project | Templates screen

The IDE presents us with a variety of options to choose from while creating new projects, as seen in Figure 2.4. To start with, on the right-hand side, we need to choose the specific form factor that we are targeting. By default, Phone and Tablet is selected. We have other options, such as Wear OS if we want to target wearables, Android TV if we want to develop apps that run on Smart TVs powered by Android OS, and, lastly, Automotive, for apps that target Android Auto.

We are going to use the default option since we want to target Android and tablet devices.

Next, we have to choose a template from the options provided. There are several templates that we can use to quickly generate some functionality...

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