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  • Mastering Kotlin for Android 14
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Mastering Kotlin for Android 14

Mastering Kotlin for Android 14

By : Wangereka
5 (9)
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Mastering Kotlin for Android 14

Mastering Kotlin for Android 14

5 (9)
By: Wangereka

Overview of this book

Written with the best practices, this book will help you master Kotlin and use its powerful language features, libraries, tools, and APIs to elevate your Android apps. As you progress, you'll use Jetpack Compose and Material Design 3 to build UIs for your app, explore how to architect and improve your app architecture, and use Jetpack Libraries like Room and DataStore to persist your data locally. Using a step-by-step approach, this book will teach you how to debug issues in your app, detect leaks, inspect network calls fired by your app, and inspect your Room database. You'll also add tests to your apps to detect and address code smells. Toward the end, you’ll learn how to publish apps to the Google Play Store and see how to automate the process of deploying consecutive releases using GitHub actions, as well as learn how to distribute test builds to Firebase App Distribution. Additionally, the book covers tips on how to increase user engagement. By the end of this Kotlin book, you’ll be able to develop market-ready apps, add tests to their codebase, address issues, and get them in front of the right audience.
Table of Contents (22 chapters)
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1
Part 1: Building Your App
6
Part 2: Using Advanced Features
12
Part 3: Code Analysis and Tests
16
Part 4: Publishing Your App

Understanding runtime permissions

Runtime permissions are permissions that are requested at runtime by an app. They are also called dangerous permissions. The user can grant or deny each permission, and the app can continue to run with limited capabilities even if the user denies a permission request. Android provides several methods you can use to request permission, such as requestPermissions() and checkSelfPermission(). The user only needs to grant permission once during the lifetime of the app.

Some of the features that need permission to be granted to work are camera, location, microphone and storage. Before using them, ensure that a user has permission to use them. If the user has not granted permission, you must request it from them. If the user has denied the permission, you must show a dialog explaining why you need it and ask the user to grant it from the settings. If the user has granted permission, you can use the feature. Failing to do these checks often results in...

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