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Learning Swift Second Edition
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A program wouldn't be very useful if it were a single fixed list of commands that always did the same thing. With a single code path, a calculator app would only be able to perform one operation. There are a number of things we can do to make an app more powerful and collect the data to make decisions as to what to do next.
The most basic way to control the flow of a program is to specify code that should only be executed if a certain condition is met. In Swift, we do that with an if
statement. Let's look at an example:
if invitees.count > 20 { print("Too many people invited") }
Semantically, the preceding code reads; if the number of invitees is greater then 20, print 'Too many people invited". This example only executes one line of code if the condition is true, but you can put as much code as you like inside the curly brackets ({}
).
Anything that can be evaluated as either true or false can be used in an if
statement. You can then...
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