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Android Programming for Beginners

Android Programming for Beginners

By : John Horton, Mayani
4.1 (47)
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Android Programming for Beginners

Android Programming for Beginners

4.1 (47)
By: John Horton, Mayani

Overview of this book

Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user’s data with SQLite. In addition, you’ll see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too. By the end of this book, you’ll be ready to start building your own custom applications in Android and Java.
Table of Contents (32 chapters)
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31
Index

Storing and using data with variables


We can think of a variable as a named storage box. We choose a name, perhaps variableA. These names are kind of like our programmer's window into the memory of the user's Android device.

Variables are values in memory ready to be used or altered when necessary by using the appropriate name.

Computer memory has a highly complex system of addressing, which fortunately we do not need to interact with. Java variables allow us to devise our own convenient names for all the data we need our program to work with. The DVM will handle all the technicalities of interacting with the operating system, and the operating system will, in turn, interact with the physical memory.

So, we can think of our Android device's memory as a huge warehouse just waiting for us to add our variables. When we assign names to our variables, they are stored in the warehouse, ready for when we need them. When we use our variable's name, the device knows exactly what we are referring to...

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