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Android Programming for Beginners

Android Programming for Beginners

By : John Horton, Mayani
4.1 (47)
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Android Programming for Beginners

Android Programming for Beginners

4.1 (47)
By: John Horton, Mayani

Overview of this book

Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user’s data with SQLite. In addition, you’ll see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too. By the end of this book, you’ll be ready to start building your own custom applications in Android and Java.
Table of Contents (32 chapters)
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31
Index

Animations in Android

The normal way to create an animation in Android is through XML. We can write XML animations and then load and play them in Java on a specified UI widget. So, for example, we can write an animation that fades in and out five times over 3 seconds and then play that animation on ImageView or any other widget. We can think of these XML animations as a script as they define the type, order, and timing of the animation.

Let's explore some of the different properties that we can assign to our animations and how to use them in our Java code, and finally, we can make a neat animated mini app to try it all out.

Designing cool animations in XML

We have learned that XML can also be used to describe animations as well as UI layouts, but let's find out exactly how. We can state properties of an animation that describe the starting and ending appearance of a widget. The XML can then be loaded by our Java code by referencing the name of the XML file that contains it and turning...

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