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Kivy Blueprints

Kivy Blueprints

By : Vasilkov
3.7 (10)
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Kivy Blueprints

Kivy Blueprints

3.7 (10)
By: Vasilkov

Overview of this book

This book is intended for programmers who are comfortable with the Python language and who want to build desktop and mobile applications with rich GUI in Python with minimal hassle. Knowledge of Kivy is not strictly required—every aspect of the framework is described when it's first used.
Table of Contents (12 chapters)
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10
A. The Python Ecosystem
11
Index

Limitations of the project


The shoot-em-up game we're writing is going to be very minimal, feature-wise. In particular, here are the constraints:

  • The whole motivational part (winning and game over conditions) is omitted for the sake of clarity. It should be easy to implement once you're happy with the gameplay.

  • There's just one enemy type in our version of the game, and one simple movement pattern.

  • Many opportunities for optimization were purposefully missed to make the code more concise and readable.

These are left as an exercise for the reader, if you're willing to do a bit more work. But first, let's review how texture maps work in Kivy—we'll rely on them later in the particle system code.

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