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Kivy Blueprints

Kivy Blueprints

By : Vasilkov
3.7 (10)
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Kivy Blueprints

Kivy Blueprints

3.7 (10)
By: Vasilkov

Overview of this book

This book is intended for programmers who are comfortable with the Python language and who want to build desktop and mobile applications with rich GUI in Python with minimal hassle. Knowledge of Kivy is not strictly required—every aspect of the framework is described when it's first used.
Table of Contents (12 chapters)
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10
A. The Python Ecosystem
11
Index

Creating the 2048 board

Up until now, we were relying on existing Kivy widgets, customizing them as needed to fit our specific use case. For this application, we're going to build our own unique widgets: Board (the playing field) and Tile.

Let's begin with the simple stuff and create the background for the playing field. The most unimaginative way to do so would be just using a static image; this approach has many problems, for example, it does not support the multitude of possible screen sizes properly (remember that we're talking about both desktop and mobile at the same time, so the screen size can vary wildly).

Instead, we will create the Board widget that renders the playing field graphics onto its canvas. This way, the board's positioning and size will be given declaratively in a Kivy language file, same as with other widgets we've used before (such as text labels and buttons).

Probably the easiest thing to start with is indeed setting the position and size of...

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