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Kivy Blueprints

Kivy Blueprints

By : Vasilkov
3.7 (10)
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Kivy Blueprints

Kivy Blueprints

3.7 (10)
By: Vasilkov

Overview of this book

This book is intended for programmers who are comfortable with the Python language and who want to build desktop and mobile applications with rich GUI in Python with minimal hassle. Knowledge of Kivy is not strictly required—every aspect of the framework is described when it's first used.
Table of Contents (12 chapters)
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10
A. The Python Ecosystem
11
Index

Chapter 2. Building a Paint App

In Chapter 1, Building a Clock App, we built an application from Kivy's standard components: layouts, text labels, and buttons. We were able to significantly customize the look of these components while retaining a very high level of abstraction—working with full-fledged widgets, as opposed to individual graphical primitives. This is convenient for certain types of applications but not always desirable, and as you will see shortly, the Kivy framework also provides tools to work with a lower level of abstraction: draw points and lines.

I believe that the best way to play with free-form graphics is by building a painting app. Our application, when complete, will be somewhat similar to the MS Paint application that comes bundled with the Windows OS.

Unlike Microsoft Paint, our Kivy Paint app will be fully cross-platform, including mobile devices running Android and iOS. Also, we will deliberately omit many features found in "real&quot...

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