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Learn Arduino Prototyping in 10 days

Learn Arduino Prototyping in 10 days

By : Bosu Roy Choudhuri
4.8 (13)
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Learn Arduino Prototyping in 10 days

Learn Arduino Prototyping in 10 days

4.8 (13)
By: Bosu Roy Choudhuri

Overview of this book

This book is a quick, 10-day crash course that will help you become well acquainted with the Arduino platform. The primary focus is to empower you to use the Arduino platform by applying basic fundamental principles. You will be able to apply these principles to build almost any type of physical device. The projects you will work through in this book are self-contained micro-controller projects, interfacing with single peripheral devices (such as sensors), building compound devices (multiple devices in a single setup), prototyping standalone devices (powered from independent power sources), working with actuators (such as DC motors), interfacing with an AC-powered device, wireless devices (with Infrared, Radio Frequency and GSM techniques), and finally implementing the Internet of Things (using the ESP8266 series Wi-Fi chip with an IoT cloud platform). The first half of the book focuses on fundamental techniques and building basic types of device, and the final few chapters will show you how to prototype wireless devices. By the end of this book, you will have become acquainted with the fundamental principles in a pragmatic and scientific manner. You will also be confident enough to take up new device prototyping challenges.
Table of Contents (13 chapters)
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Summary

In this chapter, we concentrated on understanding the basics of Infrared communications with the Arduino platform. We looked at some commonly used IR receiver components such as TSOP1738, TSOP1838, and SM0038 that can be used for detecting and decoding incidental IR signals. During this lesson, we saw how to capture the IR code from a remote control.

In the second part of the chapter, we learnt how to work with IR Transmitter LEDs for transmitting IR codes. We also learnt how to send IR codes using the Arduino platform to a TV set and control its volume.

In the last part of the chapter, we looked at a generic way of using remote controls to control our Arduino projects. Using the basic fundamentals that you learnt in this chapter, you should attempt to build some more examples on your own.

In the next chapter, we are going to learn how to build Radio Frequency enabled...

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