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Learn Arduino Prototyping in 10 days

Learn Arduino Prototyping in 10 days

By : Bosu Roy Choudhuri
4.8 (13)
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Learn Arduino Prototyping in 10 days

Learn Arduino Prototyping in 10 days

4.8 (13)
By: Bosu Roy Choudhuri

Overview of this book

This book is a quick, 10-day crash course that will help you become well acquainted with the Arduino platform. The primary focus is to empower you to use the Arduino platform by applying basic fundamental principles. You will be able to apply these principles to build almost any type of physical device. The projects you will work through in this book are self-contained micro-controller projects, interfacing with single peripheral devices (such as sensors), building compound devices (multiple devices in a single setup), prototyping standalone devices (powered from independent power sources), working with actuators (such as DC motors), interfacing with an AC-powered device, wireless devices (with Infrared, Radio Frequency and GSM techniques), and finally implementing the Internet of Things (using the ESP8266 series Wi-Fi chip with an IoT cloud platform). The first half of the book focuses on fundamental techniques and building basic types of device, and the final few chapters will show you how to prototype wireless devices. By the end of this book, you will have become acquainted with the fundamental principles in a pragmatic and scientific manner. You will also be confident enough to take up new device prototyping challenges.
Table of Contents (13 chapters)
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What you need for this book

All the examples in this book use the Arduino Uno R3 platform. This version of the Arduino board was chosen because it is the most often recommended microcontroller board for learning hardware/software prototyping. Once the techniques have been mastered, the reader will be able to adapt the examples to other development boards and devices as well.

It is expected that the reader possesses the following basic skills that will be required for engaging in this 10-day Arduino prototyping crash course:

  • Basic knowledge of C programming (simple variables, functions, if statements, for loops and functions will suffice, nothing fancy is needed) is required to follow through the chapters in this book.
  • Familiarity with basic electronic components (resistors, diodes, transistors, breadboards, circuits, and so on). You do not need to know the fundamentals of how these components work; the book will explain everything ground up starting from fundamental concepts.

Each chapter in this book uses many hardware components and has a list of hardware parts required to build the example prototypes in the chapter. In order to provide you with a comprehensive experience; a concise list of the hardware components that you will need, has been provided in Chapter 1, Boot Camp.

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