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  • Learning Stencyl 3.x Game Development: Beginner's Guide
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Learning Stencyl 3.x Game Development: Beginner's Guide

Learning Stencyl 3.x Game Development: Beginner's Guide

By : INNES BORKWOOD
4.5 (19)
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Learning Stencyl 3.x Game Development: Beginner's Guide

Learning Stencyl 3.x Game Development: Beginner's Guide

4.5 (19)
By: INNES BORKWOOD

Overview of this book

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation ‚Äì anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world. Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers. You will learn all the essential skills required to develop a video game from scratch ‚Äì right through to publishing a game on the Internet and testing games  on the most popular mobile devices.
Table of Contents (20 chapters)
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Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Third-party assets


Assets are the objects that we use in our games and include graphics, audio, and fonts. Third-party assets are those assets which have been created by someone else!

Following are some resources for graphics and audio assets:

Graphics resources

There are many Internet resources for graphics, but finding good-quality images that can be used freely in commercial games can be a time consuming task! Following are several resources, some of which include very high-quality images for use in games:

  • www.vickiwenderlich.com deserves to appear at the top of the list because this website is the source of most of the graphics used in the game we have created in this book! Vicki has created numerous collections of high-quality game art which can be used free of charge, even in commercial games, as long as Vicki is clearly attributed as the author of the graphics.

  • Lostgarden.com is an excellent resource, not just for graphics, but for many other topics relating to game development. Daniel Cook, who maintains the website, is Chief Creative Officer at the game development studio Spry Fox, and he has made available a wonderful set of graphics at www.lostgarden.com/2009/03/dancs-miraculously-flexible-game.html.

  • Opengameart.org is a huge resource of free-to-use graphics assets. The quality of the graphics varies from excellent to not so good but, if nothing else, it's a great source of graphics for prototyping. Note that the licensing is specified by the author of each of the graphics and, while many images can be used in commercial games, there are some exceptions, so be sure to check the licensing for each image.

  • www.widgetworx.com/widgetworx/portfolio/spritelib.html—SpriteLib is a sprite library that has been available for many years, but it contains a wonderful collection of graphics that can be used in several genres of games. The author has released these sprites into the public domain, and they have been used in some commercially available games.

Sound resources

There are many high-quality sound effects and music tracks available for use in our games but, as always, be sure to check the licensing requirements of each asset:

  • www.incompetech.com—Kevin MacLeod's website contains a large library of sound tracks that he has composed and made available free of charge, for use in any project, as long as Kevin is clearly attributed as the author of the music. The quality of the music is extremely high, and covers a wide range of genres.

  • www.soundjay.com—A well organized and comprehensive collection of free music tracks and sound effects.

  • www.partnersinrhyme.com—This commercial website also contains a large selection of free sound effects.

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