
Learning Stencyl 3.x Game Development: Beginner's Guide
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Although the available sound-control instruction blocks will play any sound that we have imported, it's important to understand that as far as Stencyl is concerned, there are two distinct types of audio that we can use in our game:
Sound effects
Music (soundtracks)
Although both of these types of audio start off life as files on our hard drive, once they are imported into Stencyl, they are treated differently for technical reasons. The sound effect type of audio is designed to be used for short, snappy sounds, such as the jumping and fruit-pickup sound effects that we have already implemented, whereas the music (soundtrack) type of audio is intended for playing back longer sound files. Sound effects are loaded into and stored in the computer's memory in order to reduce latency— delays that can occur when playing the effect. It would not be a good experience for players of our game if a sound effect was played shortly after it was required; we need it to...
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