
Learning Stencyl 3.x Game Development: Beginner's Guide
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If you have purchased this book, then you may already have an idea of what Stencyl is and how it works.
However, if you are browsing online or standing in a bookstore flicking through the pages of this book, then you might want to know that Stencyl is a no-coding toolkit for creating 2D video games that will run on many different mobile and desktop devices.
Scenes, or levels, within a game are created using Stencyl's drag-and-drop Scene Designer. The screenshot below shows the Scene Designer being used to modify one of the levels in the game that we'll be creating:
Downloading the color images of this book
We also provide you a PDF file that has color images of the screenshots/diagrams used in this book. The color images will help you better understand the changes in the output. You can download this file from: http://www.packtpub.com/sites/default/files/downloads/5961OT_ColoredImages.pdf
The instructions or logic for the gameplay can be created using Stencyl's Gameplay Designer— a clever system that utilizes building blocks which snap together to create a series of instructions that are used by the objects in our game. An example of some instructions being created in the Gameplay Designer is shown in the following screenshot:
Change the font size
Change margin width
Change background colour