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Learning Stencyl 3.x Game Development: Beginner's Guide

Learning Stencyl 3.x Game Development: Beginner's Guide

By : INNES BORKWOOD
4.5 (19)
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Learning Stencyl 3.x Game Development: Beginner's Guide

Learning Stencyl 3.x Game Development: Beginner's Guide

4.5 (19)
By: INNES BORKWOOD

Overview of this book

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation ‚Äì anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world. Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers. You will learn all the essential skills required to develop a video game from scratch ‚Äì right through to publishing a game on the Internet and testing games  on the most popular mobile devices.
Table of Contents (20 chapters)
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Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Modifying an actor's collision shapes


Now that we know what collision shapes are, we can learn about modifying these shapes to meet our exact requirements.

Although the initial testing of our game demonstrated that the monkey can successfully traverse the jungle environment by running on the ground and jumping on the various obstacles that we created with tiles, there are some improvements to be made!

Note how the collision box around the leafy platform is larger than it needs to be; it projects far lower from the bottom of the platform than is necessary. This is likely to be annoying for players of our game, if the monkey jumps up when it is beneath the platform, it will bump the top of its head before it actually hits the platform. Even worse, the collision box around the monkey is also too large, which may lead to even greater frustration for our players.

To examine this problem more closely, test the game again, and make the monkey jump up when it is standing immediately beneath a platform...

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