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Unity 2021 Shaders and Effects Cookbook

Unity 2021 Shaders and Effects Cookbook

By : John P. Doran
4 (12)
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Unity 2021 Shaders and Effects Cookbook

Unity 2021 Shaders and Effects Cookbook

4 (12)
By: John P. Doran

Overview of this book

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Table of Contents (16 chapters)
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Creating a URP-based Shader Graph project

Unlike all the previous shaders we have written, the Shader Graph tool requires users to have a project that uses a different render pipeline than Unity's original one. Unity's built-in render pipeline is their default pipeline and the one that we have been using for the entirety of the book thus far. It is a general-purpose render pipeline that still works fairly well. However, because it is so general it can't offer the best possible graphics features and can't be optimized for a project's particular needs. In order to prepare for the future, Unity has created several other options that can be used by building an entirely new rendering system, the Scriptable Render Pipeline (SRP). The SRP is Unity's new modular rendering system, where it is possible to choose exactly what type of graphics fit our game. It is possible to customize the render loop via C# scripts, but Unity has built two render pipelines that will...

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