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Unity 2021 Shaders and Effects Cookbook

Unity 2021 Shaders and Effects Cookbook

By : John P. Doran
4 (12)
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Unity 2021 Shaders and Effects Cookbook

Unity 2021 Shaders and Effects Cookbook

4 (12)
By: John P. Doran

Overview of this book

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Table of Contents (16 chapters)
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Creating an old movie screen effect

Many games are set in different times. Some take place in fantasy worlds or future sci-fi worlds, and some even take place in the Old West, where film cameras were just being developed and the movies that people watched were black and white or sometimes tinted with what is called a sepia effect. The look is very distinct, and we are going to replicate this look using a screen effect in Unity.

There are a few steps to achieving this look; just to make the whole screen black and white or grayscale, we need to break down this effect into its component parts. If we analyze some reference footage of an old movie, we can begin to do this. Let's take a look at the following screenshot and break down the elements that make up the old movie look:

Figure 11.1 – A demonstration of an old movie look

We constructed this screenshot using a few reference images found online. It is always a good idea to try and utilize Photoshop...

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