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Unity 2021 Shaders and Effects Cookbook

Unity 2021 Shaders and Effects Cookbook

By : John P. Doran
4 (12)
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Unity 2021 Shaders and Effects Cookbook

Unity 2021 Shaders and Effects Cookbook

4 (12)
By: John P. Doran

Overview of this book

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
Table of Contents (16 chapters)
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Chapter 11: Gameplay and Screen Effects

When it comes to creating believable and immersive games, material design is not the only aspect we need to take into account. The overall feeling can be altered using screen effects. This is very common in movies, for instance, when colors are corrected in the post-production phase. You can implement these techniques in your games too, using the knowledge from Chapter 10, Screen Effects with Unity Render Textures. Two interesting effects are presented in this chapter; you can, however, adapt them to fit your needs and create your very own screen effect.

If you are reading this book, you are most likely a person who has played a game or two in your time. One of the aspects of real-time games is the effect of immersing a player in a world to make it feel as if they were actually playing in the real world. More modern games make heavy use of screen effects to achieve this immersion.

With screen effects, we can turn the mood of a certain environment...

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