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3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

By : Sergey Kosarevsky, Viktor Latypov
4.4 (19)
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3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

4.4 (19)
By: Sergey Kosarevsky, Viktor Latypov

Overview of this book

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.
Table of Contents (12 chapters)
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Who this book is for

We expect our readers to have a good grasp of real-time 3D graphics. The opening chapters explain what you need to get started with OpenGL and Vulkan. However, we will not focus for long on the basics and will quickly move forward to cover more sophisticated content instead. If you are familiar with OpenGL 3 or OpenGL ES 2 and want to learn more about modern rendering approaches and migration paths toward present-day rendering APIs, this book is probably a good fit for you.

Even though graphics programming might seem an easy and fun way to get into software development, it actually requires the mastery of numerous advanced programming concepts. The reader is expected to have a thorough understanding of modern C++ and some math skills, such as basic linear algebra and computational geometry.

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