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3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

By : Sergey Kosarevsky, Viktor Latypov
4.4 (19)
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3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

4.4 (19)
By: Sergey Kosarevsky, Viktor Latypov

Overview of this book

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.
Table of Contents (12 chapters)
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Setting up our development environment on Windows

In this recipe, we will get started by setting up our development environment on Windows. We will go through the installation of each of the required tools individually and in detail.

Getting ready

In order to start working with the examples from this book in the Microsoft Windows environment, you will need some essential tools to be installed in your system.

The most important one is Microsoft Visual Studio 2019. Additional tools include the Git version control system, the CMake build tool, and the Python programming language. Throughout this book, we use these tools on the command line only, so no GUI add-ons will be required.

How to do it...

Let's install each of the required tools individually.

Microsoft Visual Studio 2019

Follow these steps to install Microsoft Visual Studio 2019:

  1. Open https://visualstudio.microsoft.com and download the Visual Studio 2019 Community Edition installer.
  2. Start...

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