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3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

By : Sergey Kosarevsky, Viktor Latypov
4.4 (19)
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3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook

4.4 (19)
By: Sergey Kosarevsky, Viktor Latypov

Overview of this book

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.
Table of Contents (12 chapters)
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Managing dependencies

This book's examples use multiple open source libraries. To manage these dependencies, we use a free and open source tool called Bootstrap. The tool is similar to Google's repo tool and works both on Windows and Linux, as well as on macOS for that matter.

In this section, we learn how to use Bootstrap to download libraries using the Vulkan Headers repository as an example.

Getting ready

Make sure you have Git and Python installed, as described in the previous recipes. After that, clone the source code bundle repository from GitHub:

git clone https://github.com/PacktPublishing/3D-Graphics-Rendering-Cookbook

How to do it...

Let's look into the source code bundle and run the bootstrap.py script:

bootstrap.py

The script will start downloading all the third-party libraries required to compile and run the source code bundle for this book. The tail of the output should look as follows:

Cloning into 'M:\Projects.CPP\Book_Rendering...

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