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  • Book Overview & Buying Building Games with Flutter
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Building Games with Flutter

Building Games with Flutter

By : Paul Teale
3.6 (5)
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Building Games with Flutter

Building Games with Flutter

3.6 (5)
By: Paul Teale

Overview of this book

With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
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1
Part 1: Game Basics
5
Part 2: Graphics and Sound
11
Part 3: Advanced Games Programming

Working with Flutter

You will have used Flutter to build apps or websites before and may be wondering whether Flutter is good enough to make great games. Flutter is a great choice for game programming for the following reasons:

  • Flutter has very fast rendering times and is scalable across many platforms.
  • Flutter games aim to draw at 60 frames per second (FPS) for smooth animation, or 120 FPS on devices capable of supporting higher refresh rates.
  • Flutter code uses a single code base to make maintenance easier and enables the code to run on many devices.
  • The Flutter core is written in C++, which makes games run at native speeds.
  • Flutter is cost-effective due to being open source (businesses like Flutter because they don't have to pay for expensive licenses as they have to with some other frameworks).

Unlike other frameworks, Flutter does not use native components and instead draws its own, all drawn with the lightning-fast Skia Graphics Engine. Skia is an open source graphics library that works on a variety of hardware and software platforms, which abstracts away platform-specific graphics APIs that are different on each platform. The APIs provide functionality for drawing shapes, text, and images.

Now that we have explained Flutter, let's delve deeper into the language that Flutter uses, Dart.

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