
Building Games with Flutter
By :

Building Games with Flutter
By:
Overview of this book
With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games.
This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI).
By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.
Table of Contents (17 chapters)
Preface
Part 1: Game Basics
Chapter 1: Getting Started with Flutter Games
Chapter 2: Working with the Flame Engine
Chapter 3: Building a Game Design
Part 2: Graphics and Sound
Chapter 4: Drawing and Animating Graphics
Chapter 5: Moving the Graphics with Input
Chapter 6: Playing Sound Effects and Music
Chapter 7: Designing Your Own Levels
Chapter 8: Scaling the Game for Web and Desktop
Part 3: Advanced Games Programming
Chapter 9: Implementing Advanced Graphics Effects
Chapter 10: Making Intelligent Enemies with AI
Chapter 11: Finishing the Game
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Appendix: Answers
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