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Game Development with Rust and WebAssembly

Game Development with Rust and WebAssembly

By : Smith
3.3 (6)
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Game Development with Rust and WebAssembly

Game Development with Rust and WebAssembly

3.3 (6)
By: Smith

Overview of this book

The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.
Table of Contents (16 chapters)
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1
Part 1: Getting Started with Rust, WebAssembly, and Game Development
4
Part 2: Writing Your Endless Runner
11
Part 3: Testing and Advanced Tricks

Colliding with an obstacle

To have collisions, we'll have to actually put the bounding boxes we've seen on both RHB and the stone. Then, in the update function of WalkTheDog, we'll need to detect that collision, and when that collision happens, we'll move RHB into the Falling and KnockedOut states, which correspond to the Dead animation in the sprite sheet. Much of that code, particularly the state machine, will be very familiar, so I'll refrain from reproducing the parts that are repetitive and highlight the differences. I will remind you of what needs to change in new states, and you can always check the final code at https://github.com/PacktPublishing/Rust-Game-Development-with-WebAssembly/tree/chapter_5/.

Let's start with the easiest bounding box, the one for the stone.

A bounding box for a stone

The stone is the simplest of the bounding boxes because we can just use the size of HTMLImageElement. This won't always be the case. If you...

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