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Game Development with Rust and WebAssembly

Game Development with Rust and WebAssembly

By : Smith
3.3 (6)
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Game Development with Rust and WebAssembly

Game Development with Rust and WebAssembly

3.3 (6)
By: Smith

Overview of this book

The Rust programming language has held the most-loved technology ranking on Stack Overflow for 6 years running, while JavaScript has been the most-used programming language for 9 years straight as it runs on every web browser. Now, thanks to WebAssembly (or Wasm), you can use the language you love on the platform that's everywhere. This book is an easy-to-follow reference to help you develop your own games, teaching you all about game development and how to create an endless runner from scratch. You'll begin by drawing simple graphics in the browser window, and then learn how to move the main character across the screen. You'll also create a game loop, a renderer, and more, all written entirely in Rust. After getting simple shapes onto the screen, you'll scale the challenge by adding sprites, sounds, and user input. As you advance, you'll discover how to implement a procedurally generated world. Finally, you'll learn how to keep your Rust code clean and organized so you can continue to implement new features and deploy your app on the web. By the end of this Rust programming book, you'll build a 2D game in Rust, deploy it to the web, and be confident enough to start building your own games.
Table of Contents (16 chapters)
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1
Part 1: Getting Started with Rust, WebAssembly, and Game Development
4
Part 2: Writing Your Endless Runner
11
Part 3: Testing and Advanced Tricks

Creating a game loop

The core of this game, and virtually every game ever, is just an infinite loop. You can boil them all down to something like this:

Figure 3.3 – A basic game loop

Figure 3.3 – A basic game loop

That means, theoretically, these are trivial to implement, as shown here:

while(!quit) {
    handleInput()
    updateGame()
    drawGame()
}

At its core, that's what we're going to write, but as you probably guessed, if it was that simple, I wouldn't have devoted an entire chapter to it. No, there are two problems we are going to be dealing with as we write it:

  • The browser: If we were writing this game as a command-line program, we'd be able to use the preceding loop, but not in the browser. Any program running in the browser must give up control to the browser itself so that it can do whatever a browser does when it's not showing cat videos, and this kind of loop would...

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