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GameMaker Programming By Example
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In this chapter, we will provide an overview of the creation of a scrolling shooter game (such as the classic Xevious by Namco or Guxt by Studio Pixel). By design, a scrolling shooter typically has a scrolling background and the player tries to avoid obstacles and enemies while shooting down the enemies. The game can be one infinite level or broken into different levels depending on the design implemented. Think about some scrolling shooters you might have played against, and if you haven't played any, try Guxt (http://cavestory.org/pixels-works/guxt.php). It's great! This chapter will cover object parenting, AI, a new kind of event, the paths resource, and particles. It's time to get started!
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