
GameMaker Programming By Example
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In this section, we will teach you how to animate your sprites as opposed to giving them single subimages for each state that they could be in. This is a very simple concept, so let's dive right in.
For this section, you might want to use an external program for your sprite editing so that you can easily draw different frames of animation for a single state with ease. Most external editors will allow you to (in some way) see the previous frame when editing the next one so that you have a frame of reference. A very good image editor we've found and used (although it is intended mainly for pixel art) is Aseprite, which is at http://www.aseprite.org. You could consider it both free and paid, and both versions are the same. For $10, you get a prebuilt program with everything ready, but you can also build the source from Aseprite's official GitHub repository. If you want to build it, some guides are available.
With your image editor, create two different animations, one for walking...
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