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GameMaker Programming By Example
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The previous two chapters took you through the creation of a dungeon game in which the player moved in all directions of the compass in order to escape a maze-like dungeon in which they were placed. You gave the player the ability to shoot, have health and lives, move to other rooms, and much more, but GameMaker isn't just for top-down or side-scrolling games. You can use it for minigames too, and specifically, in this chapter, we will use it for both platforming and making the game endless until death. GameMaker already contains built-in functionality to do both of these in your projects. There's no real goal in the game except to keep going for the longest time. So without further ado, let's begin to program our game.
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